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IMMERSIVE EXPERIENCES

IMMERSIVE EXPERIENCES

Combining interactive spaces, prototyping, and mixed reality.

 

What are Interactive Spaces?

We live in an amazing time where digital technology is beginning to take many different physical forms, with a rise in new interactions and sensorial experiences. Virtual and mixed reality offers a new take on these questions by letting us embed digital objects with properties from the physical world such as location, scale, and persistence in the world. How do these technologies work to create and augment environments?

“Computing is not about computers any more. It is about living” – Nicholas Negroponte

 

What will you learn?

  • using your hands – learning to make physical prototypes of all scales, starting at the analogue level, and working up to integrating digital components
  • analogue and digital tools to create interactive experiences
  • prototyping skills and an understanding of how and when to use each technique
  • basic methodology to create an experience through user journeys, research, prototyping, user testing, body/brainstorming, workshopping, etc
  • practical idea generation and critical thinking methods
  • how to create and use physical affordances, and how to design for action
  • a vocabulary for virtual and mixed reality interaction design
  • an ability to find and expand insights related to interactive environments
  • prototyping communication skills – learning how to create and use prototypes, and when (fidelity vs. content, contextual use)

 

How will you learn it?

In this course, we will explore how to craft meaningful connected spaces through practical, hands-on prototyping and scenario building. We will introduce and explore concepts from the design of internet connected objects to the worlds of virtual and mixed reality. An emphasis will be placed on rapid prototyping and exploring these designs. Together we will explore a number of quick exercises to better understand these technologies.

With the learned knowledge of prototyping techniques, affordances, physical materials and digital tools, participants will build a working physical prototype to communicate their final idea. You will learn how to use immersive storytelling rather than screen-based presentations to demonstrate the experiences.

 

Is this for you?

This course takes a broad definition of Mixed Reality. If you are interested in our spaces becoming both digital and physical in the future and how we might approach design for this condition then you are a good candidate for this course. This will be a hands-on course and we will build prototypes of spaces.

 

What do you need to bring to the workshop?

  • A computer
  • Beginners Mindset
     

There is a maximum number of 20 places available for each workshop, first come first served. Enrolment will be closed when the workshops are full.